I’ve been working on a better version of Overwatch character hair for my favorite characters. Most of the overwatch Renders that you see these days are based on game ripped, triangulated geometry which works well for games but doesn’t really look all that great in DAZ Iray, V-Ray, Octane or Redshift. I’ve been working on some geometry-based hair that renders with better results. Here’s a first look. The short hairs were done with fibermesh and I’m still working out the hair strips to see which will give me the best result.